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		<title>Trapping on UV Curing Solutions</title>
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		<description>Recent content in Trapping on UV Curing Solutions</description>
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			<lastBuildDate>Mon, 08 Jun 2026 07:15:13 +0800</lastBuildDate>
		
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				<title>UV lamp for insect trapping</title>
				<link>http://uv-curing-solutions.com/en/posts/uv-lamp-for-insect-trapping/</link>
				<pubDate>Mon, 08 Jun 2026 07:15:13 +0800</pubDate>
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				<description>&lt;p&gt;&lt;img src=&#34;http://uv-curing-solutions.com/images/160959689126cad3dde3475545820c11.png&#34; alt=&#34;UV lamp for insect trapping&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;On a high-speed garment line, downtime is expensive—but rework is worse. When ink stays wet, it transfers, smears, and builds up on the stack. Then the line stops. The real question isn’t whether UV curing belongs here. It’s whether the lamp delivers the photon flux you need, in the right spectral band, for the dwell time you actually have.&lt;/p&gt;&#xA;&lt;h2 id=&#34;what-matters-technically&#34;&gt;What matters, technically&lt;/h2&gt;&#xA;&lt;p&gt;We build the UV lamp around two things: the photoinitiator chemistry in the ink and the press geometry. For most acrylate systems, a high-pressure mercury vapor lamp makes sense because it gives stable, broad-band output. The spectral profile needs to peak where it matters—strong output around 365 nm for deep cross-linking, plus enough 385–405 nm to finish the surface cure without overheating the substrate.&#xA;Then you set peak irradiance at the web so the delivered energy density (mJ/cm²) clears the ink’s requirement &lt;a href=&#34;https://henruite.com&#34;&gt;inside&lt;/a&gt; the exposure window you have. Power density, reflector geometry, and the dichroic coating are all matched so the dose stays repeatable across the full lamp life.&lt;/p&gt;</description>
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